As technology moves ever onward, getting more and more complex, it becomes more and more important to know what you have and what it can do. In this case I am talking about graphics cards and figuring out what Shader Model it supports. I am seeing more and more games that have not only memory and processor requirements listed, but also things like what Shader Model and DirectX version your hardware supports.
I ran into this recently and although the DirectX version is easy enough to find out, the Shader Model was a bit tougher. So, after working through the problem and gathering some information from around the ‘net, I have put together some instructions and a handy reference chart for you that should make figuring this out a bit easier. Continue reading